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Theo Dales

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Hazmat (2017)

This Hazmat suit character was created as a personal project to explore the use of multiple textures. The mesh was modeled in Blender, and was imported into Substance Painter for texturing. I experimented with the use of bump maps, height maps, metallic maps, and roughness maps.

The background was sourced from HDRI Hub.

Hazmat environment.png
Hazmat wireframe 1.png
Hazmat wireframe 2.png

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