This is an animation project that I have been working on slowly. It was an exercise in character design, as well as in effectively using surfacing to convey the characters personality and emotion.
The character model features rigged facial shape keys, fully rigged eyes which can be easily moved and animated, and roughness/metallic maps.
The scene and character were modeled and posed in blender, and everything was textured and surfaced in Substance Painter.
Its still a little bit rough around the edges, but perhaps I can refine this into a full animation one day.